This page is for all tokens, regardless of use.
Gameplay Tokens[edit | edit source]
Token Name | Image | Usage | Available Through |
---|---|---|---|
Commander | ![]() |
Used if a player's last Commander is defeated; to denote another unit which has been promoted to the Commander rank. | Legion Core Set |
Condition | ![]() |
Has game effects specified by the Condition Battle Card. | Legion Core Set |
ID | ![]() |
Used to help both players distinguish multiple units of the same name. | Legion Core Set |
Objective | ![]() |
Many Objective cards instruct players to place objective tokens on the battlefield. Players can claim objective tokens to earn victory points. | Legion Core Set |
Order (Commander) | ![]() |
Each unit has an order token that matches both its faction and its rank. Players use these order tokens to activate their units.
Used to activate a Unit with the Commander rank. |
Legion Core Set & Commander Expansion Packs |
Order (Operative) | ![]() |
Used to activate a Unit with the Operative rank. | Operative Expansion Packs |
Order (Corps) | ![]() |
Used to activate a Unit with the Corps rank. | Legion Core Set & Corps Expansion Packs |
Order (Special Forces) | ![]() |
Used to activate a Unit with the Special Forces rank. | Special Forces Expansion Packs |
Order (Support) | ![]() |
Used to activate a Unit with the Support rank. | Legion Core Set & Support Expansion Packs |
Order (Heavy) | ![]() |
Used to activate a Unit with the Heavy rank. | Heavy Expansion Packs |
Victory | ![]() |
Players gain victory tokens during a game as described by the Objective card selected during setup. At the end of a game, the player who has the most victory tokens wins. | Legion Core Set |
Action Tokens[edit | edit source]
Token Name | Image | Usage | Available Through |
---|---|---|---|
Aim | ![]() |
Gained via the Aim Action; allows units to reroll dice during an attack. | Legion Core Set & Unit Expansions |
Dioxis Charge | ![]() |
Used to apply the effects of Merciless Munitions. | Bossk Operative Expansion |
Thermal Charge | ![]() |
Used to apply the effects of Explosions!. | Sabine Wren Operative Expansion |
Proton Charge | ![]() |
Used to apply the effects of Proton Charge Saboteur. | Rebel Commandos Unit Expansion |
Sonic Charge | ![]() |
Used to apply the effects of Sonic Charge Saboteur. | Scout Troopers Unit Expansion |
Dodge | ![]() |
Gained via the Dodge Action; allows units to cancel hit results during an attack. | Legion Core Set & Unit Expansions |
Standby | ![]() |
Gained via the Standby Action; After an enemy unit attacks, moves, or performs an action, if that unit is at range 1–2 and in line of sight of a unit with a standby token, that unit may spend that standby token to perform a free attack action or a free move action. | Legion Core Set & Trooper and Ground Vehicle Expansions |
Combat Tokens[edit | edit source]
Token Name | Image | Usage | Available Through |
---|---|---|---|
Graffiti | ![]() |
Used to apply the effects of Symbol of Rebellion. | Sabine Wren Operative Expansion |
Immobilize | ![]() |
A unit’s maximum speed is reduced by 1 for each immobilize token it has. A unit whose maximum speed is 0 and has at least one immobilize token cannot climb, clamber, reverse, or pivot. At the end of a unit’s activation, it removes any immobilize tokens that it has. | Emperor Palpatine Commander Expansion, Boba Fett Operative Expansion, Sabine Wren Operative Expansion |
Ion | ![]() |
At the start of a unit’s activation, if that unit has one or more ion tokens, it loses one action for each ion token. At the end of a unit’s activation, it removes any ion tokens that it has. | Legion Core Set, Rebel Troopers Unit Expansion, Rebel Specialists Personnel Expansion, X-34 Landspeeder Unit Expansion, Snowtroopers Unit Expansion, Imperial Specialists Personnel Expansion |
Panic | ![]() |
If a unit receives too much suppression, it can become panicked and attempt to flee the battlefield. | Legion Core Set & Unit Expansions |
Poison | ![]() |
At the end of a unit’s activation, it suffers 1 wound for each poison token it has, then discards each poison token it has. | Bossk Operative Expansion, Cad Bane Operative Expansion |
Shield | ![]() |
Used to apply the effects of Personal Combat Shield. | Sabine Wren Operative Expansion |
Suppression | ![]() |
Units can gain suppression tokens in various ways. Units with suppression tokens improve their cover but can suffer penalties when they are activated. | Legion Core Set & Unit Expansions |
Damaged (Vehicle) | ![]() |
When a player activates a damaged unit, they roll a white defense die. If the result is a blank, that vehicle performs one fewer action during its activation. | Legion Core Set & Support and Heavy Unit Expansions |
Disabled (Vehicle) | ![]() |
A unit that is disabled cannot reverse and must spend two actions to perform a standard move. | Legion Core Set & Support and Heavy Unit Expansions |
Weapon Disrupted (Vehicle) | ![]() |
The player’s opponent chooses one of that unit’s weapons and a weapon disrupted token is placed on the corresponding card. When adding that weapon to an attack pool, only half its dice can be added (of any color, rounding up). | Legion Core Set & Support and Heavy Unit Expansions |
Wound | ![]() |
Used to denote damage suffered for any unit with a wound threshold or resilience of more than 1. This token indicates 1 wound. | Legion Core Set & Unit Expansions |
3 Wound | ![]() |
Used to denote damage suffered for any unit with a wound threshold or resilience greater than 3. This token indicates 3 wounds. | Legion Core Set & Unit Expansions containing units with a wound/resistance value of more than 3 |
Community content is available under CC-BY-SA unless otherwise noted.