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Objectives Overview:[]

SW Legion is an objectives based game. Pew-Pewing with blasters and shwoooshing your lightsabers is fantastic and may well have brought us here, but to win a game of Legion you need to score more (or at least, just as many) victory points as your opponent. With only three exceptions (Bounty, The Asset, and Secret Mission Keywords) the way to gain victory points is to accomplish certain objectives during a game. Just like the other categories of Battle Deck cards (deployment and conditions) there are eight different objective cards for standard 800 pt competitive play, plus objectives for scenario play which are not used in competitive play, and skirmish objectives designed for the 500 pt format. Each card fully explains the scoring conditions, and specific setup (if applicable).

Standard 800pt Competitive Objectives:[]

Name Card Card Text
Breakthrough
Breakthrough
Victory: At the end of the game, each player gains 1 victory token for each of their unit leaders within an enemy deployment zone.
Intercept The Transmissions
Intercept the transmissions
Setup: Place 1 objective token on the center of the battlefield. Then place 1 objective token halfway between the center token and the left short edge of the battlefield. Then place 1 objective token halfway between the center token and the right short edge of the battlefield.

Victory: At the end of rounds 2 and 4, each player gains 1 victory token for each objective token they control. At the end of the game, each player gains 2 victory tokens for each objective they control. A player controls an objective token if they have more trooper unit leaders at range 1 of that token than any other player.

Key Positions
Key Positions v2

Setup: Place an objective token on the piece of terrain closest to the center of the battlefield (if multiple pieces are equally close to the center, the blue player chooses). Then, starting with the blue player, each player places 1 objective token on a piece of terrain. Each token must be placed on a piece of terrain that is completely outside all deployment zones and beyond range 1 of any other piece of terrain with an objective token. If a player is unable to place a token according to these rules, they can place that token on any piece of terrain that does not have an objective token and that is outside all deployment zones. If that token still cannot be placed, then it is not placed.

Victory: At the end of the game, for each terrain piece with an objective token, the player who has the most unit leaders in base contact with that terrain piece gains 1 victory token.

Recover The Supplies
Recover the supplies

Setup: Place 1 unclaimed objective token on the center of the battlefield. Then, starting with the blue player, players alternate placing 4 more unclaimed objective tokens on the battlefield. Each token must be placed beyond range 1 of each deployment zone and beyond range 1 of any other objective token.

All trooper units gain: “Card Action icon-2CLAIM (Claim an objective token that is in base contact with your unit leader.)”.

Victory: At the end of the game, each player gains 1 victory token for each objective token that is claimed by 1 of their units.

Sabotage the Moisture Vaporators
Sabotage-the-moisture-vaporators

Setup: Staring with the blue player, players alternate placing objective tokens on the battlefield until 4 tokens have been placed. Each token must be placed beyond range 1 of each deployment zone and beyond range 2 of any other objective token. Place 2 wound tokens on each objective token. Each objective token cannot have more than 4 wound tokens on it.

All trooper units gain: "Card Action icon-2SABOTAGE/REPAIR (If you are in base contact with an objective token, either remove 1 wound token from it or place 1 wound token on it.)"

Victory: At the end of the game, the blue player gains 1 victory token for each wound token over 2 on each objective token. The red player gains 2 victory tokens for each objective token with fewer than 2 wound token on it, minus one for each wound token on those objective tokens.

Hostage Exchange
Hostage-exchange
Setup: Each player chooses 1 Corps unit that they have created. Then, starting with the blue player, each player places their opponents chosen unit on, or as near as possible to, the center of the battlefield and performs a speed-1 move with that unit. Then, each player places a claimed objective token in base contact with the unit leader of their chosen unit and equips the Hostage upgrade card to that unit.

During Round 1, units cannot use the DETONATE keyword.

All trooper units gain: Card Action icon-2 Claim.When a unit claims an objective token, it equips the Hostage upgrade card.

Victory: At the end of the game, each player gains 1 victory token for each objective token that it has claimed by a unit they control. Then, each player gains 1 victory token for each objective token that is within their deployment zone and claimed by a unit they control.

Bombing Run
Bombing run card
Setup: After the Deploy Units step, starting with the blue player, each player places 3 claimed objective tokens in base contact with friendly unit leaders that are within that player's deployment zone. Each unit cannot have more than 1 claimed objective token.

Each trooper unit gains: Card Action icon-2 Claim.All units gain {Free Card Action} Drop (Flip one of your claimed objective tokens to its unclaimed side)

At the end of the Activation Phase, each player may detonate 1 unclaimed objective token that was flipped to its uncliamed side with the Drop ability by a unit they control.

Bombing Run

Range: 1 | Attack die red3

Blast, Suppressive


Surge: Critical Hit

Victory: After an objective token detonates inside or within range 1 of a player's deployment zone, their opponent gains 1 victory token.

Payload
Payload card
Setup: Starting with the blue player, each player places a bomb card withing their deployment zone. Each player controls the bomb card that they place. Then, startiwht with the blue player, each player marks a piece of terrain by playing 1 objective token mathcing their opponent's color on that terrain piece Each chosen terrain piece cannot be withing a deployment zone but can overlay a deoployment one.

At the end of each round, startiwnt with the blue player, each players bomb cart may pivot and then perform a speed-2 move if there are more friendly unit leaders than enemy unit leaders at range 1 of it.

Victory: At the end of the gaime, each player gains 1 victory token if the bomb card is at range 2 of the terrain piece marked within an objective token mathing their color, 2 victory tokens if it is at range 1 of that terrain piece, or 3 victory tokens if it is in base contact with that terrain piece.

Scenario Objective Cards:[]

Name Card Card Text
Secure the Intel (Act 1)
Secure-the-intel
While there are no objective tokens in play, each corps and special forces trooper unit that has a unit leader in base contact with the Downed AT-ST terrain piece gains "Card Action icon-2Card Action icon-2Extract (Place an objective token in base contact with your unit leader and claim that token.)"

While an objective token is in play, each corps and special forces trooper unit gains "Card Action icon-2Claim (Claim an objective token that is in base contact with your unit leader.)"

While a trooper unit has a claimed objective token, it reduces its maximum speed by 1, to a minimum of 1.

Victory: A player wins and gains 1 victory token if, at the end of the game, they control a unit with a claimed objective token.

Evacuate the Base (Act 2)
Evacuate the base
Setup: After the Place Terrain step, the red player secretly chooses 1 non-Downed AT-ST terrain piece outside of the red deployment zone to be the Bunker Entrance terrain piece. Then the red player places 2 facedown condition tokens each on a different piece, secretly placing the 1-pip condition token facedown on the Bunker Entrance terrain piece and a different condition token facedown on the other terrain piece. The chosen terrain pieces must be at range 1-4 of each other.

Each trooper unit gains: "Card Action icon-2 Uncover Entrance (Reveal a condition token on a piece of terrain that you unit leader in base contact with.)".

If the 1-pip condition token has been revealed, each trooper unit controlled by the blue player that has a unit leader in base contact with the Bunker Entrance terrain piece gains " {Free Card Action} Enter Bunker (Remove this unit from the battlefield, then take 1 victory token from the red player.)".

Victory: At the start of each round, the red player gains 1 victory token. At the end of the game, each player adds any victory tokens they gained in Act 1 to any they gained in Act 2.

Rescue Mission (Act 1)
Rescue mission act1
Each trooper unit controller by the blue player gains: Card Action icon-2 Capture (if you and another friendly trooper unit are engaged with an enemy Corps or Commander unit, set aside that unit and its order token.) Each trooper unit controlled by the red player gains: Card Action icon-2 Rescue (if you are unengaged and your unit leader is in base contact with the Bunker terrain piece, choose a set-aside unit and place it on the battlefield with its unit leader in base contact with the Bunker, and then place its order token facedown next to it.)

Victory: At the end of the game, if there are at least 2 set-aside units, the blue player gains 2 victory tokens. If there are no set aside units, the red player gains 2 victory tokens. If there is exactly 1 set-aside unit, each player gains 1 victory token.

Disable the Bunker (Act 2)
Disable bunker act2
Setup: Each player starts the game with any victory tokens they gained in Act 1. Then, the blue player gains 3 additional victory tokens. After the Deploy Units step, the red player chooses 4 friendly trooper unit leaders and places a claimed objective token in bace contact with each chosen unit leader.

Each trooper unit controlled by the red player gains: Card Action icon-2 Arm 1: Objective Token (Place 1 of your claimed objective tokens within range 1 and in line of sight of your unit leader and turn it facedown to its unclaimed side.)

During its activation, each trooper unit controlled by the red player gains: Detonate 1: Objective Token (Detonate 1 unclaimed objective token.)

Victory: The red player takes 1 victory token from the blue player for each objective token that was detonated inside the Bunker terrain piece.

These Aren't the Droids You're Looking For
These-arent-the-droids-youre-looking-for
Setup: Randomize all 6 condition tokens facedown. Starting with the blue player, players alternate placing condition tokens facedown on the battlefield, without revealing the faceup side, until 6 tokens have been placed. Each token must be places beyond range 2 of that player's deployment zone, beyond range 1 of the Crashed Escape Pod terrain piece, and beyond range 2 of any other condition token.

All trooper units gain: Card Action icon-2 Search (Secretly look at and claim a condition token that is in base contact with your unit leader.)

Each trooper unit with a unit leader in base contact with the Crashed Escape Pod gains: Investigate (Secretly look at any condition token.)

Victory: At the end of the game, each player gains 1 victory token for each 1 or 2-pip condition token claimed by a unit they control. They gain 1 additional victory token if that unit is within its own deployment zone. The player with the most unit leaders in base contact with the Crashed Escape Pod also gains 1 victory token.

Extract the Droids
23 Extract the Droids
Setup: Before the Place Terrain step, randomize the 1, 2, and 3-pip condition tokens facedown. Without revealing the faceup side, place 1 condition token facedown in the center of the battlefield. Then, place 1 of the condition tokens facedown halfway between the center token and the left short edge of the battlefield. Then, place the remaining condition token facedown halfway between the center token and the right short edge of the battlefield. During the Place Terrain step, each piece of terrain mist be placed beyoud range 1 of any condition token.

All trooper units gain: Card Action icon-2 Claim (Claim an objective token that is in base contact with your unit leader.)

Victory: At the end of the game, each player gains 1 victory token for each objective token claimed by a unit they control. They gain 1 additional victory token of that unit is within its own deployment zone.

Skirmish Objective Cards[]

Skirmish games require separate, skirmish-only battle cards designed for use in the 500 pt skirmish games on a 3 foot by 3 foot play space. They have a vertical, rather than horizontal, orientation to differentiate them from standard battle deck cards, and cannot be used for the 800 pt version of the game.

Name Card Card Text
Breach
Skirmish Objective Breach
Victory: At the end of the game, each player gains 2 victory tokens for each of their unit leaders within range 1 of the enemy edge of the battlefield.
Control
Skirmish Objective Control
Setup: Place 1 objective token on the center of the battlefield.

Victory: At the end of round 2-4, each player gains 1 victory token if they control the objective token. At the end of the game, a player gains 2 victory tokens if they control the objective token. A player controls an objective token if they have more unit leaders at range 1 of that token than any other player.

Elimination
Skirmish Objective Elimination
Victory: At the end of the game, each player gains 1 victory token for each defeated enemy unit, and 1 additional victory token for each defeated Commander, Operative, and Heavy unit.
Pivotal Positions
Skirmish Objective Pivotal Positions
Setup: Place an objective token on the piece of terrain closest to the center of the battlefield (if multiple pieces are equally close to the center, the blue player chooses). Then, starting with the blue player, each player places 1 objective token on a piece of terrain. Each token must be placed on a piece of terrain that is completely outside all deployment zones and beyond range 1 of any other piece of terrain with an objective token. If a player is unable to place a token according to these rules, they can place that token on any piece of terrain that does not have an objective token that is outside all deployment zones. If that token still cannot be placed, then it is not placed.

Victory: At the end of the game, for each terrain piece with an objective token, the player who has the most unit leaders in base contact with that terrain piece gains 2 victory tokens.

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