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Immobilize Tokens

RULE[]

A unit’s maximum speed is reduced by 1 for each immobilize token it has. A unit whose maximum speed is 0 and has at least one immobilize token cannot climb, clamber, reverse, or pivot. At the end of a unit’s activation, it removes any  immobilize tokens that it has.

  • A unit with 1 or more immobilize tokens can still perform "speed–x" moves or have "speed–x" moves performed with it through other game effects outside of its normal activation, even if its maximum speed is 0.

Cards related to Immobilize Tokens[]

Related Topics:[]

Actions, Activating Units, Activation Phase, Movement

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