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RULE[]

When a charge or condition token detonates, either through an ability or some other game effect, perform a separate attack against each unit (regardless of which player owns that unit) that the token has line of sight to, using the area weapon, surge conversion chart, and weapon keywords on the card associated with the token that is being detonated.After a charge or condition token detonates, remove that token from the battlefield.

  • A yellow range icon indicates that a weapon is an area weapon. When a charge or condition token detonates, use the area weapon on the card associated with that token.
  • When using an area weapon, perform a separate attack against each unit that is in line of sight and at the range indicated by the number on the range icon, determined from the edge of the charge or condition token that is detonating.
  • For each attack made when a charge or condition token detonates, that token is considered the attacker.
  • Each attack made when a charge or condition token detonates is a ranged attack.
  • Ranged attacks made by area weapons are performed against each unit at range and in line of sight, even if that unit is engaged.
  • When a charge or condition token detonates, refer to the surge conversion chart associated with that token, regardless of whether a unit placed that token or used an ability to detonate it.
  • When a charge or condition token detonates, units cannot spend aim tokens to modify attack dice, regardless of whether a unit placed that token or used an ability to detonate it.
  • If a charge or condition token would detonate after a unit performs a move or any action, that token detonates before any other abilities or effects that occur after a unit moves or performs an action; with the exception of spending a standby token which can be spent by a unit before the token detonates.
  • Charge and condition tokens cannot suffer wounds.
  • To determine line of sight from a charge or condition token to a unit, determine line of sight from the unit to the token instead. If any minis in the unit have line of sight to the token, then the token has line of sight to that unit and to those minis.
  • When a charge token detonates, if there are multiple defending units, the player who controls the unit that used an ability to detonate the token chooses the order of the attacks made by the charge token.
  • When a condition token detonates, if there are multiple defending units, the player who controls the unit that caused the token to detonate chooses the order of the attacks made by the condition token.

Related Topics:[]

Area Weapon, Arm X: Charge Type, Attack, Attack Pool, Charge Token, Detonate, Weapons

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