Each deployment card shows a basic map for setup zones for both players, and specific guidelines if applicable. In standard play, the battlefield is 6'x3', and each deployment card displays both blue and red zones, as well as their dimensions. Black space is considered neutral, which is relevant for certain Objective and Condition cards as well.
Name | Card | Setup |
---|---|---|
Advanced Positions | During the Deploy Units step, each trooper unit gains Scout 1 (After you deploy, you may perform a speed-1 move.) and loses Stationary (You cannot perform moves except pivots.) | |
Battle Lines | Players deploy on opposite long sides of the board, and must deploy all units within range 1 to their board edge. | |
Disarray | Each player must deploy at least 1 unit in each of their deployment zones. | |
The Long March | Players deploy on opposite short sides of the board, and must deploy all units within range 3 to their board edge. | |
Major Offensive | Players must deploy all their units in short L-shaped zones in opposite corners from each other | |
Forces Converge (Act 1) | The blue player must play the Imperial faction, and the red player must play the Rebel faction. During Act 1, each unique unit that is defeated and each unique upgrade equipped to a unit that is defeated is set aside and cannot be used in an army during Act 2. | |
Desperate Defense (Act 2) | Both players must play the same faction as in Act 1. The total points of the blue player's army can equal up to 950. During the Deploy Units step, if a player won during Act 1, that player's opponent must deploy all of their units first. | |
Extraction (Act 1) | Setup: The total points of the red player's army can equal up to 900 and must include at least 4 Corps units. At the start of the Deploy Units step, randomly select 2 Corps units controller by the red player and set aside those units and their order tokens. | |
Surrounded (Act 2) | Setup: Both players must play the same actions as in Act 1. The total points of the red player's army can equal up to 900 and must include at least 4 Corps units. During the Deploy Units step, the blue player's first deployment must be to place a Corps unit inside the Bunker terrain piece. | |
Trajectory Calculations | Setup: At the start of the Deploy Units step, the blue player secretly looks at each condition token. During the Deploy Units step, the blue player must deploy all of their units first and each non-Heavy unit controlled by the red player gains Scout 1. | |
Danger Close | ||
Hemmed In | ||
Roll Out | During the Deployment Phase, each vehicle may deploy within range 1 of a friendly deployment zone. |
Skirmish Deployment Cards[]
Skirmish games require new, skirmish-only battle cards instead of the standard battle cards above. These cards cannot be used in standard games.
Name | Card | Setup |
---|---|---|
Battle Lines | ||
Faceoff | Each player's deployent zone is a range 2 half-circle measured from the center point of their player edge. | |
Flanking Positions | ||
Meeting Engagement |