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Not to be confused with Command Upgrade cards.

Command Card Overview[]

For standard play, every army is required to have 7 selected Command Cards, to be secretly chosen to comprise the "Command Hand". At the beginning of each of the game's 6 rounds, each player plays one of the cards from this command hand. There are a variety of effects Command Cards can bring to each round, but their main function is to decide which player activates units first, and the specific order of select units each player will activate during the current round. While some Command Cards are neutral, others are restricted for use by specific Commander-Grade units in play.

Command card callout


Each Command Card displays its Priority with between 0-4 pips in the top left of each card, with fewer pips representing higher Priority. If both players play a card with the same priority, the player with the round counter rolls a red defense die: on a block result, he is the first player for the round; otherwise, his opponent has priority for the round.

If a card has a character image and name in the top right, it is restricted only to used by armies that also contain the named character; if no such field exists on the card, it can be used as long as the text of the card doesn't prohibit it. For example, if the command card says "Republic only", you can't use it in a non-Republic army. If it says "501st Legion only", not only can you not use it for any non-Republic army, but you can't use it in your Republic army unless it has been built for the specific requirements of the 501st Battle Force.

Building your Command Hand[]

Your command hand is made of cards that the player selects before the game starts. A command hand has 7 cards, and must include 2x One Pip cards, 2x Two Pip Cards, 2x Three Pip Cards, and 1x Four Pip Card (Standing Orders). If your army contains multiple characters with their own command cards, you will not be able to bring all of them in your command hand, and choosing which cards to bring and which to leave behind is a key strategic choice during the army-building process.

Command Cards by Pips and Faction[]


Command Cards by Source[]

Legion Core Set (GCW)

The Legion Core Set contains two sets of the Generic Command Cards, and a set of command cards each for both Luke Skywalker and Darth Vader

Name Pips Units Activated Eligible Commander Other Text
Ambush 1 1 Unit Any
Push 2 2 Units Any
Assault 3 3 Units Any
Standing Orders 4 1 Unit Any At the end of the Command Phase, return this card to your hand.
Implacable 1 Darth Vader Darth Vader At the end of Darth Vader’s first activation, he may suffer 1 wound to shuffle his order token into the order pool. During Darth Vader's second activation, he performs 1 fewer action.
New Ways to Motivate Them 2 2 Troopers Darth Vader When a friendly non-Darth Vader trooper unit with a faceup order token activates, it may suffer 1 wound to perform 1 free action.
Master of Evil 3 2 Units & Darth Vader Darth Vader When Darth Vader is issued an order, he gains 1 dodge token. When Darth Vader activates, each enemy trooper at range 1-2 of him gains 3 suppression tokens.
Son of Skywalker 1 Luke Skywalker Luke Skywalker After Luke Skywalker performs his first attack he may perform 1 additional attack.
My Ally is the Force 2 2 Troopers Luke Skywalker When a friendly trooper unit is issued an order, it gains 1 dodge token.
Return of the Jedi 3 2 Units & Luke Skywalker Luke Skywalker When Luke Skywalker is issued an order, he gains 1 dodge token. When Luke Skywalker activates, each friendly trooper at range 1-3 of him may remove 1 suppression token.

General Veers Commander Expansion

Name Pips Units Activated Eligible Commander Other Text
Maximum Firepower 1 General Veers General Veers At the end of General Veers’ activation, he may perform an attacking using the following weapon:

Maximum Firepower

Range: 4-Infinite | Attack die red4

Impact 2, Immune: Deflect


Evasive Maneuvers 2 2 Vehicles General Veers When a friendly vehicle unit is issued an order it gains 1 dodge token. Friendly vehicle units can spend dodge tokens to cancel critical hit results.
Imperial Discipline 3 General Veers & 2 Units General Veers When a friendly unit is issued an order it may recover.

Leia Organa Commander Expansion

Name Pips Units Activated Eligible Commander Other Text
Coordinated Bombardment 1 Leia Organa Leia Organa At the end of Leia Organa's activation, you may perform up to 3 attacks against different enemy units using the following weapon:

Coordinated Bombardment

Range: 4-Infinite | Attack die red2

Immune: Deflect


No Time for Sorrows 2 2 Troopers Leia Organa When a friendly Trooper unit is issued an order, it may perform a speed-1 move.
Somebody Has to Save Our Skins 3 Leia Organa and 2 Units Leia Organa After Leia Organa's activation, you may choose a friendly unit at range 1-2 with a faceup order token and activate it.

Han Solo Commander Expansion

Name Pips Units Activated Other Text
Sorry About The Mess 1 Han Solo While building a command hand, treat this card as though it has 1 pip. When Han Solo is issued an order, he gains 1 aim token and 1 dodge token.
Reckless Diversion 2 Han Solo and 1 Trooper When an enemy unit performs an attack, it must attack a trooper unit that has a faceup order token, if available.
Change of Plans 3 Han Solo and 2 Troopers When this card is revealed, you may discard it to return an opponent's command card to their hand. If you do, return to the Select Command Card step. That opponent cannot select the command card that was returned to their hand.

Boba Fett, Bounty Hunter, Operative Expansion


Name Pips Units Activated Other Text
Whipcord Launcher 1 Boba Fett Boba Fett can perform moves while engaged with a unit that has 1 or more immobilized tokens. During Boba Fett's activation he gains:

⟶Choose an enemy trooper unit at range 1 and in line of sight. It gains 2 immobilized tokens and 2 suppression tokens.

ZX Flame Projector 2 Boba Fett During Boba Fett's activation he gains the following weapon:

ZX Flame Projector

Range: Melee/1 | Attack die red1

Blast, Spray


Z-6 Jetpack Rocket 3 Boba Fett During Boba Fett's activation he gains the following weapon:

Z-6 Jetpack Rocket

Range: 3-4 | Attack die red3

Blast, Impact 2


Chewbacca Operative Expansion


Name Pips Units Activated Other Text
Common Cause 1 Chewbacca and Luke Skywalker After Chewbacca activates, if Luke Skywalker has a faceup order token, he may activate. After Luke Skywalker activates, if Chewbacca has a faceup order token, he may activate.
Brains and Brawn 2 Chewbacca and Leia Organa While Leia Organa is performing a ranged attack, if Chewbacca is not engaged and has line of sight to and is at range 1-3 of the defender, add one of his ranged weapons to the attack pool.
Notorious Scoundrels 3 Chewbacca and Han Solo Choose on of Han Solo's command cards in your discard pile. Return that card to your hand.

Emperor Palpatine Commander Expansion




Name Pips Units Activated Other Text
And Now... You Will Die 1 Emperor Palpatine During Emperor Palpatine's activation, he may suffer 1 wound and gain 1 suppression token to perform an attack. He may do this any number of times. After Emperor Palpatine performs an attack, the defender gains 1 immobilized token.
Give in to Your Anger 2 Emperor Palpatine Before an opponent would activate their first unit, you may choose an enemy trooper unit. If you do, your opponent must activate that unit instread. Assign it an order token from its order pool unless it has a faceup order token. At the end of that units's activation, if it did not perform an attack, it gains 4 suppression tokens.
An Entire Legion 3 Each Eligible Unit

Jyn Erso Commander Expansion




Name Pips Units Activated Other Text
Rebellious 1 Jyn Erso Jyn Erso gains Charge. Once per round, when and enemy unit at range 1-2 and in line of sight of Jyn Erso activates, before it performs its rally step, Jyn Erso may gain 1 suppression token to either perform an attack against that unit, pr to perform a free move action.
Trust Goes Both Ways 2 Jyn Erso & 1 Trooper Jyn Erso gains Inspire 2. When Jyn Erso issues an order to another friendly trooper unit, that unit gains Teamwork: Jyn Erso.
Complete the Mission 3 3 Troopers Jyn Erso gains Low Profile. When a friendly trooper unit is issued an order, it may gain 1 suppression token. When a friendly trooper unit with a faceup order token activates, during its activation, it cannot become panicked or suppressed. At the end of that unit's activation, it may remove 1 suppression token

Director Orson Krennic Commander Expansion




Name Pips Units Activated Other Text
Voracious Ambition 1 Director Orson Krennic At the start of the Activation Phase, place 3 random order tokens from your order pool facedown on this card. You may look at these order tokens at any time. When you would draw an order token from your order pool, you may choose 1 of the order tokens on this card and use that order token instead.
Deploy the Garrison 2 2 Troopers At the start of the Activation Phase, choose up to 2 friendly trooper units that have faceup order tokens. Each chosen unit may perform a free standby action.
Annihilation Looms 3 Director Orson Krennic & 2 Units Each trooper unit gains 1 suppression token. If it is round 5 or 6, each trooper unit gains 1 additional suppression token.

Imperial Specialists Personnel Expansion




Name Pips Units Activated Other Text
Covert Observation 1 1 Special Forces or Operative Unit IMPERIAL ONLY.

Look at up to 2 random command cards from an opponent's hand.

Pinned Down 2 2 Support or Heavy Units IMPERIAL ONLY.

After a friendly support or heavy unit performs an attack against a unit with a faceup order token, shuffle that token back in its order pool.

Coordinated Fire 3 3 Corps Units IMPERIAL ONLY.

After a friendly corps unit spends an aim token, another friendly unit at range 1-2 may gain 1 aim token.

Rebel Specialists Personnel Expansion




Name Pips Units Activated Other Text
Sabotaged Communications 1 1 Special Forces or Operative Unit REBEL ONLY.

Your opponent must issue orders to 1 fewer unit than is indicated on their command card to a minimum of 1.

Turning the Tide 2 2 Support or Heavy Units REBEL ONLY.

Each friendly support or heavy unit gains Inspire 2.

Covering Fire 3 3 Corps Units REBEL ONLY.

After a friendly corps unit performs a ranged attack, another friendly unit at range 1-2 may gain 1 dodge token

Sabine Wren Operative Expansion




Name Pips Units Activated Other Text
Explosions! 1 Sabine Wren During the round this card is played Sabine Wren gains Arm 2: Thermal Charge. After she performs this action, she may perform a speed-1 move. Until the end of the game Sabine Wren gains Detonate 2: Thermal Charge. Do not discard this card from play.

Thermal Charge

Range: 1 | Attack die red1 Attack die white1

Blast

Dice Surge:Dice Crit

Symbol of Rebellion 2 Sabine Wren When Sabine Wren activates she recovers. During Sabine Wren's activation, you may place 1 graffiti token at range 1 and in line of sight of her, touching a piece of non-area terrain.
Legacy of Mandalore 3 Sabine Wren & 2 Troopers Sabine Wren gains Inspire 1. When Sabine Wren issues an order to a Commander, Operative, or Special Forces unit, she gains either 1 aim token or 1 dodge token.


Bossk Operative Expansion




Name Pips Units Activated Other Text
Merciless Munitions 1 Bossk During the round this card is played Bossk gains Arm 1: Dioxis Charge. After he performs this action, he may perform a speed-1 move. Until the end of the game Bossk gains Detonate 1: Dioxis Charge.

After a trooper unit defends against an attack made by your dioxis charge, it gains 1 poison token. Do not discard this card from play.

Dioxis Charge

Range: 1 | Attack die red1 Attack die black1

Blast


Dice Surge:Dice Crit

Reptilian Rampage 2 Bossk During Bossk's activation he can perform up to 2 attack actions and he may suffer 1 wound to perform a free move action.
Lying in Wait 3 Bossk Bossk gains Sharpshooter 1. After an enemy unit activates, Bossk gains 1 aim token.

Clone Wars Core Set




Name Pips Units Activated Units Required Other Text
Ambush (Alt art) 1 1 Unit None
Push (Alt art) 2 2 Units None
Assault (Alt art) 3 3 Units None
Standing Orders (Alt art) 4 1 Unit None At the end of the Command Phase, return this card to your hand.
Trained in Your Jedi Arts 1 General Grevious General Grevious General Grevious gains Disengage and 1 dodge token. At the end of his activation he may perform an attack against each enemy unit at range 1 using the following weapon:

Trained in Your Jedi Arts

Range: Melee/1 | Attack die red1 Attack die black2 Attack die white1

Suppressive, Versatile


Supreme Commander 2 2 Troopers General Grevious General Grevious

gains 1 surge token for each friendly trooper unit at range 1. While another friendly trooper unit has a faceup order token, it gains Guardian 2 and can use Guardian during a melee attack.

Crush Them! 3 General Grevious & 2 Troopers General Grevious When General Grevious issues an order to a unit, that unit gains 1 surge token for each defeated enemy unit.
Hello There 1 Obi-Wan Kenobi Obi-Wan Kenobi Obi-Wan Kenobi gains Nimble. At the start of the Activation Phase, Obi-Wan Kenobi gains 1 aim, 1 dodge, 1 standby, or 1 surge token for each enemy unit at range 1-2.
Knowledge and Defense 2 2 Troopers Obi-Wan Kenobi Obi-Wan Kenobi gains 1 dodge token for each other friendly trooper unit at range 1. Obi-Wan Kenobi can use Guardian during a melee attack.
General Kenobi 3 Obi-Wan Kenobi Obi-Wan Kenobi & 2 Troopers When Obi-Wan Kenobi issues an order to a unit, that unit gains 1 surge token for each other friendly unit at range 1 of it.

Luke Skywalker Operative Expansion



Name Pips Units Activated Other Text
You Serve Your Master Well 1 Luke Skywalker or Luke Skywalker (Operative) Luke Skywalker gains:

Card Action icon Choose a friendly non-Commander, non-Operative trooper unit at range 1, or a suppressed enemy non-Commander, non-Operative trooper unit at range 1. Performa 1 free move or attack action with that unit. If it is an enemy unit, it can attack and start a melee with other enemy units.

Full of Surprises 2 Luke Skywalker or Luke Skywalker (Operative) Luke Skywalker gains 1 dodge token. While defending, he rolls a number of additional dice equal to his courage value minus the number of suppression tokens he has.
I Am a Jedi 3 Luke Skywalker or Luke Skywalker (Operative) Luke Skywalker gains "Dice BlockSurge : Dice Block" and cannot perform attacks. When he is issued an order, he may choose up to 2 enemy troopers units at range 1. Those units cannot perform attacks.

Darth Vader Operative Expansion




Name Pips Units Activated Other Text
Vader's Might 1 Darth Vader or Darth Vader (Operative) Darth Vader gains:

Card Action icon Choose another non-heavy unit at range 1 and place that unit on the battlefield within range 1 and height 1 of its current position. Then, if it is an enemy unit, roll 1 white defense die for each mini in the unit. The unit suffers 1 wound for each Dice Block and Dice BlockSurge result.

Fear and Dead Men 2 Darth Vader or Darth Vader (Operative) While Darth Vader uses Deflect, the attacker suffers 1 wound for each blank result, instead of each Dice BlockSurge result. When an enemy unit at range 1-2 and in line of sight of Darth Vader activates, Darth Vader gains 1 dodge token.
Darkness Descends 3 Darth Vader or Darth Vader (Operative) When Darth Vader is issued an order, he gains 2 surge tokens.

This card may be revealed at the start of the Deploy Units step. If it is, it must be selected during round 1. Darth Vader gains Infiltrate and Scout 1. and he must be deployed at the end of setup.

All items (146)

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