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UNIT KEYWORD[]

A unit that has the jump x keyword can perform the jump x card action. To perform this action, the unit performs a move as normal. However, the unit can pass over or end its movement on top of terrain that is height x or lower, measured from the unit’s starting position.

  • When a unit performs the jump x card action, treat this action as a move action.
  • When a unit performs the jump x action, measure height from that unit’s starting position.

For example, Luke Skywalker uses the jump 1 keyword to perform a move. Luke Skywalker’s starting position is on top of height 1 terrain. He may end his move on height 2 terrain or lower.

  • When a unit performs the jump x action, it may end its movement at any height lower than its starting position, regardless of the value of x.

For example, Luke Skywalker uses the jump 1 keyword to perform a move. Luke Skywalker’s starting position is on top of height 2 terrain. He may chose to end his move at a point on the battlefield that is lower than his starting position, even if the difference between his starting and final position is greater than height 1.

  • While performing a move with the jump x action, a unit ignores the effects of difficult terrain.
  • The jump x ability also allows a unit to ignore ground vehicles with a height equal to or lower than x while performing a move with the jump x action. When doing so, the unit cannot end its move overlapping the base of a ground vehicle and must fully move past the base of any ground vehicle.

Reminder[]

Each card action is a unique action; a unit can perform different card actions during its activation. However, a unit cannot perform the same card action more than once during its activation.

Related Topics[]

Abilities, Actions, Card Actions, Height, Movement; Additional Terrain Rules"

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