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At the end of your activation, if you did not use this card, ready it.

At the end of a unit’s activation, ready each of its exhausted upgrade cards with the Cycle keyword that was not used during that activation.

  • Only using the weapon, keywords, or other card text on an upgrade card counts as using that upgrade card. A mini

added by an upgrade card is free to attack using a weapon printed on its unit card and still benefit from the Cycle keyword.

  • For example, during the activation of a B2 Super Battle Droids unit, a B2-HA Trooper mini may use a weapon on

the B2 Super Battle Droids unit card during an attack and still ready the B2-HA Trooper upgrade card with the cycle keyword at the end of that activation.

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