Creature Trooper - Creature trooper units follow the same rules as trooper units with the following exceptions:
- Creature troopers can pivot and reverse.
- Creature troopers cannot embark or disembark.
- Creature troopers cannot use the "Claim" or "Sabotage/Repair" abilities.
- Creature troopers do not gain cover from having one or more suppression tokens.
- Creature troopers can obscure other minis and provide light cover when doing so.
- Creature trooper cannot be displaced.
- Creature troopers displace troopers when moving through them, and cannot move through troopers that cannot be displaced.
- Troopers and ground vehicles cannot move through creature troopers.
- While engaged, creature troopers can perform moves, they are not required to withdraw, and when doing so they can displace non-creature, nonn-emplacement trooper units with which they are engaged.
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