Commander is a rank of unit in Star Wars: Legion. Click expand to see the Rules Reference's glossary on "Commander".
The icon indicates that a unit has the rank of commander.
Commanders are powerful heroes and villains that can issue orders to other units. When building a standard army, a player may include up to two commander units.
Each unique commander has three command cards specific to that commander which can only be used if that commander is included in an army.
Commander-specific command cards are identified by the image in the upper-right corner that matches the image on that commander’s unit card and by the name of that commander appearing below the name of the command card.
A player can include any number of a commander’s command cards in their command hand, but can include no more than one copy of each card.
If a player’s last commander is defeated, that player can promote a new commander during the End Phase.
To promote a commander, a player chooses any of their trooper units on the battlefield and places a commander token next to that unit.
When a player promotes a commander, they discard that unit’s order token from the game and replace it with a commander-rank order token.
A player activates a promoted commander using a commander-rank order token instead of the rank printed on the unit’s card.
A unit that has been promoted to commander does not retain its previous rank. It is considered to be a commander and to have the rank of commander for all game effects and game play purposes.
In the rare instance where a player no longer has a trooper unit to promote, they no longer have a commander and cannot play command cards.
If a unit is at range 1–3 of a friendly commander, it may use that commander’s courage value instead of its own when checking to see if it is panicked.
A courage value of “–” is considered infinite when checking whether a unit is panicked, including when a unit is using a friendly commander’s courage value.
Commanders are usually single-model units that represent the leader of the army. 800pt Standard armies must include at least 1, but as many as 2, Commanders. Commander units are important for issuing orders to units during the Command Phase of each turn, and provide a "courage bubble" to nearby units during rally checks. Having a force that pairs well with the strengths and weaknesses of its commander is a key strategic element to building an army and defining the battlefield during Turn 0.