Not to be confused with Command Upgrade cards.

Summary[edit | edit source]

Click "expand" to see a description of Command Cards.




Wave 1 spread.png

For standard play, every army is required to have 7 Command Cards, to be secretly chosen at the beginning of each of the game's 6 rounds. There are a variety of effects Command Cards can bring to each round, but their main function is to decide which player activates units first, and the specific order of select units each player will activate during the current round. While some Command Cards are neutral, others are restricted for use by specific Commander-Grade units in play.

Command card callout.jpg


Each Command Card displays its Priority with between 0-4 pips in the top left of each card, with fewer pips representing higher Priority. If both players play a card with the same priority, the player with the round counter rolls a red defense die: on a block result, he is the first player for the round; otherwise, his opponent has priority for the round.

If a card has a character image and name in the top right, it is restricted only to used by armies that also contain the named character; if no such field exists on the card, it is neutral, and can be used by any army with no other requisite.

Under the card's art is the Orders Section, which shows what type and how many of each unit the card may activate. "Unit" refers to any miniature your army currently has in play. Some cards specify types of units that they activate- such as named characters, troopers, or both.

Every unit in your army will activate during every round of the game—but if you don’t issue orders to a unit, you can’t predict exactly when that unit may activate. All unactivated units' tokens go into a randomized pool, to be drawn from to decide the play order for the rest of the round.

The bottom section of each Command Card displays either flavor text, or a specific procedure or benefit for playing that card, which range from additional attacks, offering a boon for friendly units, or harm for enemy units.

Command Cards by Pips and Faction[edit | edit source]


Command Cards by Source[edit | edit source]

Legion Core Set

Core set.png




Name Pips Units Activated Units Required Other Text
Ambush 1 1 Unit None
Push 2 2 Units None
Assault 3 3 Units None
Standing Orders 4 1 Unit None At the end of the Command Phase, return this card to your hand.
Implacable 1 Darth Vader Darth Vader At the end of Darth Vader’s first activation, he may suffer 1 wound to shuffle his order token into the order pool. During Darth Vader's second activation, he performs 1 fewer action.
New Ways to Motivate Them 2 2 Troopers Darth Vader When a friendly non-Darth Vader trooper unit with a faceup order token activates, it may suffer 1 wound to perform 1 free action.
Master of Evil 3 2 Units & Darth Vader Darth Vader When Darth Vader is issued an order, he gains 1 dodge token. When Darth Vader activates, each enemy trooper at range 1-2 of him gains 3 suppression tokens.
Son of Skywalker 1 Luke Skywalker Luke Skywalker After Luke Skywalker performs his first attack he may perform 1 additional attack.
My Ally is the Force 2 2 Troopers Luke Skywalker When a friendly trooper unit is issued an order, it gains 1 dodge token.
Return of the Jedi 3 2 Units & Luke Skywalker Luke Skywalker When Luke Skywalker is issued an order, he gains 1 dodge token. When Luke Skywalker activates, each friendly trooper at range 1-3 of him may remove 1 suppression token.

General Veers Commander Expansion

Wave1 imperials veers.png




Name Pips Units Activated Other Text
Maximum Firepower 1 General Veers At the end of General Veers’ activation, he may perform an attacking using the following weapon:

Maximum Firepower

Range: 4-Infinite | Attack die red.png4

Impact 2, Immune: Deflect


Evasive Maneuvers 2 2 Vehicles When a friendly vehicle unit is issued an order it gains 1 dodge token. Friendly vehicle units can spend dodge tokens to cancel critical hit results.
Imperial Discipline 3 General Veers & 2 Units When a friendly unit is issued an order it may recover.

Leia Organa Commander Expansion

Organa.png




Name Pips Units Activated Other Text
Coordinated Bombardment 1 Leia Organa At the end of Leia Organa's activation, you may perform up to 3 attacks against different enemy units using the following weapon:

Coordinated Bombardment

Range: 4-Infinite | Attack die red.png2

Immune: Deflect


No Time for Sorrows 2 2 Troopers When a friendly Trooper unit is issued an order, it may perform a speed-1 move.
Somebody Has to Save Our Skins 3 Leia Organa and 2 Units After Leia Organa's activation, you may choose a friendly unit at range 1-2 with a faceup order token and activate it.

Han Solo Commander Expansion

Han solo.png




Name Pips Units Activated Other Text
Sorry About The Mess 1 Han Solo While building a command hand, treat this card as though it has 1 pip. When Han Solo is issued an order, he gains 1 aim token and 1 dodge token.
Reckless Diversion 2 Han Solo and 1 Trooper When an enemy unit performs an attack, it must attack a trooper unit that has a faceup order token, if available.
Change of Plans 3 Han Solo and 2 Troopers When this card is revealed, you may discard it to return an opponent's command card to their hand. If you do, return to the Select Command Card step. That opponent cannot select the command card that was returned to their hand.

Boba Fett Operative Expansion

Boba fett.png




Name Pips Units Activated Other Text
Whipcord Launcher 1 Boba Fett Boba Fett can perform moves while engaged with a unit that has 1 or more immobilized tokens. During Boba Fett's activation he gains:

⟶Choose an enemy trooper unit at range 1 and in line of sight. It gains 2 immobilized tokens and 2 suppression tokens.

ZX Flame Projector 2 Boba Fett During Boba Fett's activation he gains the following weapon:

ZX Flame Projector

Range: Melee/1 | Attack die red.png1

Blast, Spray


Z-6 Jetpack Rocket 3 Boba Fett During Boba Fett's activation he gains the following weapon:

Z-6 Jetpack Rocket

Range: 3-4 | Attack die red.png3

Blast, Impact 2


Chewbacca Operative Expansion

Chewbacca box.png




Name Pips Units Activated Other Text
Common Cause 1 Chewbacca and Luke Skywalker After Chewbacca activates, if Luke Skywalker has a faceup order token, he may activate. After Luke Skywalker activates, if Chewbacca has a faceup order token, he may activate.
Brains and Brawn 2 Chewbacca and Leia Organa While Leia Organa is performing a ranged attack, if Chewbacca is not engaged and has line of sight to and is at range 1-3 of the defender, add one of his ranged weapons to the attack pool.
Notorious Scoundrels 3 Chewbacca and Han Solo Choose on of Han Solo's command cards in your discard pile. Return that card to your hand.

Emperor Palpatine Commander Expansion

Emperor palpatine.png




Name Pips Units Activated Other Text
And Now... You Will Die 1 Emperor Palpatine During Emperor Palpatine's activation, he may suffer 1 wound and gain 1 suppression token to perform an attack. He may do this any number of times. After Emperor Palpatine performs an attack, the defender gains 1 immobilized token.
Give in to Your Anger 2 Emperor Palpatine Before an opponent would activate their first unit, you may choose an enemy trooper unit. If you do, your opponent must activate that unit instread. Assign it an order token from its order pool unless it has a faceup order token. At the end of that units's activation, if it did not perform an attack, it gains 4 suppression tokens.
An Entire Legion 3 Each Eligible Unit

Jyn Erso Commander Expansion

Jyn erso.png




Name Pips Units Activated Other Text
Rebellious 1 Jyn Erso Jyn Erso gains Charge. Once per round, when and enemy unit at range 1-2 and in line of sight of Jyn Erso activates, before it performs its rally step, Jyn Erso may gain 1 suppression token to either perform an attack against that unit, pr to perform a free move action.
Trust Goes Both Ways 2 Jyn Erso & 1 Trooper Jyn Erso gains Inspire 2. When Jyn Erso issues an order to another friendly trooper unit, that unit gains Teamwork: Jyn Erso.
Complete the Mission 3 3 Troopers Jyn Erso gains Low Profile. When a friendly trooper unit is issued an order, it may gain 1 suppression token. When a friendly trooper unit with a faceup order token activates, during its activation, it cannot become panicked or suppressed. At the end of that unit's activation, it may remove 1 suppression token

Director Orson Krennic Commander Expansion

Krennic.png




Name Pips Units Activated Other Text
Voracious Ambition 1 Director Orson Krennic At the start of the Activation Phase, place 3 random order tokens from your order pool facedown on this card. You may look at these order tokens at any time. When you would draw an order token from your order pool, you may choose 1 of the order tokens on this card and use that order token instead.
Deploy the Garrison 2 2 Troopers At the start of the Activation Phase, choose up to 2 friendly trooper units that have faceup order tokens. Each chosen unit may perform a free standby action.
Annihilation Looms 3 Director Orson Krennic & 2 Units Each trooper unit gains 1 suppression token. If it is round 5 or 6, each trooper unit gains 1 additional suppression token.

Imperial Specialists Personnel Expansion

Imperial Specialists new.png




Name Pips Units Activated Other Text
Covert Observation 1 1 Special Forces or Operative Unit IMPERIAL ONLY.

Look at up to 2 random command cards from an opponent's hand.

Pinned Down 2 2 Support or Heavy Units IMPERIAL ONLY.

After a friendly support or heavy unit performs an attack against a unit with a faceup order token, shuffle that token back in its order pool.

Coordinated Fire 3 3 Corps Units IMPERIAL ONLY.

After a friendly corps unit spends an aim token, another friendly unit at range 1-2 may gain 1 aim token.

Rebel Specialists Personnel Expansion

Rebel Specialists new.png




Name Pips Units Activated Other Text
Sabotaged Communications 1 1 Special Forces or Operative Unit REBEL ONLY.

Your opponent must issue orders to 1 fewer unit than is indicated on their command card to a minimum of 1.

Turning the Tide 2 2 Support or Heavy Units REBEL ONLY.

Each friendly support or heavy unit gains Inspire 2.

Covering Fire 3 3 Corps Units REBEL ONLY.

After a friendly corps unit performs a ranged attack, another friendly unit at range 1-2 may gain 1 dodge token

Sabine Wren Operative Expansion

Sabine box.png




Name Pips Units Activated Other Text
Explosions! 1 Sabine Wren During the round this card is played Sabine Wren gains Arm 2: Thermal Charge. After she performs this action, she may perform a speed-1 move. Until the end of the game Sabine Wren gains Detonate 2: Thermal Charge. Do not discard this card from play.

Thermal Charge

Range: 1 | Attack die red.png1 Attack die white.png1

Blast

Dice Surge.png:Dice Crit.png

Symbol of Rebellion 2 Sabine Wren When Sabine Wren activates she recovers. During Sabine Wren's activation, you may place 1 graffiti token at range 1 and in line of sight of her, touching a piece of non-area terrain.
Legacy of Mandalore 3 Sabine Wren & 2 Troopers Sabine Wren gains Inspire 1. When Sabine Wren issues an order to a Commander, Operative, or Special Forces unit, she gains either 1 aim token or 1 dodge token.


Bossk Operative Expansion

Bossk box.png




Name Pips Units Activated Other Text
Merciless Munitions 1 Bossk During the round this card is played Bossk gains Arm 1: Dioxis Charge. After he performs this action, he may perform a speed-1 move. Until the end of the game Bossk gains Detonate 1: Dioxis Charge.

After a trooper unit defends against an attack made by your dioxis charge, it gains 1 poison token. Do not discard this card from play.

Dioxis Charge

Range: 1 | Attack die red.png1 Attack die black.PNG1

Blast


Dice Surge.png:Dice Crit.png

Reptilian Rampage 2 Bossk During Bossk's activation he can perform up to 2 attack actions and he may suffer 1 wound to perform a free move action.
Lying in Wait 3 Bossk Bossk gains Sharpshooter 1. After an enemy unit activates, Bossk gains 1 aim token.

Clone Wars Core Set

Clone wars core set.png




Name Pips Units Activated Units Required Other Text
Ambush (Alt art) 1 1 Unit None
Push (Alt art) 2 2 Units None
Assault (Alt art) 3 3 Units None
Standing Orders (Alt art) 4 1 Unit None At the end of the Command Phase, return this card to your hand.
Trained in Your Jedi Arts 1 General Grevious General Grevious General Grevious gains Disengage and 1 dodge token. At the end of his activation he may perform an attack against each enemy unit at range 1 using the following weapon:

Trained in Your Jedi Arts

Range: Melee/1 | Attack die red.png1 Attack die black.PNG2 Attack die white.png1

Suppressive, Versatile


Supreme Commander 2 2 Troopers General Grevious General Grevious

gains 1 surge token for each friendly trooper unit at range 1. While another friendly trooper unit has a faceup order token, it gains Guardian 2 and can use Guardian during a melee attack.

Crush Them! 3 General Grevious & 2 Troopers General Grevious When General Grevious issues an order to a unit, that unit gains 1 surge token for each defeated enemy unit.
Hello There 1 Obi-Wan Kenobi Obi-Wan Kenobi Obi-Wan Kenobi gains Nimble. At the start of the Activation Phase, Obi-Wan Kenobi gains 1 aim, 1 dodge, 1 standby, or 1 surge token for each enemy unit at range 1-2.
Knowledge and Defense 2 2 Troopers Obi-Wan Kenobi Obi-Wan Kenobi gains 1 dodge token for each other friendly trooper unit at range 1. Obi-Wan Kenobi can use Guardian during a melee attack.
General Kenobi 3 Obi-Wan Kenobi Obi-Wan Kenobi & 2 Troopers When Obi-Wan Kenobi issues an order to a unit, that unit gains 1 surge token for each other friendly unit at range 1 of it.

Luke Skywalker Operative Expansion

Luke operative box.png



Name Pips Units Activated Other Text
You Serve Your Master Well 1 Luke Skywalker or Luke Skywalker (Operative) Luke Skywalker gains:

Card Action icon.png Choose a friendly non-Commander, non-Operative trooper unit at range 1, or a suppressed enemy non-Commander, non-Operative trooper unit at range 1. Performa 1 free move or attack action with that unit. If it is an enemy unit, it can attack and start a melee with other enemy units.

Full of Surprises 2 Luke Skywalker or Luke Skywalker (Operative) Luke Skywalker gains 1 dodge token. While defending, he rolls a number of additional dice equal to his courage value minus the number of suppression tokens he has.
I Am a Jedi 3 Luke Skywalker or Luke Skywalker (Operative) Luke Skywalker gains "Dice BlockSurge.png : Dice Block.png" and cannot perform attacks. When he is issued an order, he may choose up to 2 enemy troopers units at range 1. Those units cannot perform attacks.

Darth Vader Operative Expansion

Vader operative.png




Name Pips Units Activated Other Text
Vader's Might 1 Darth Vader or Darth Vader (Operative) Darth Vader gains:

Card Action icon.png Choose another non-heavy unit at range 1 and place that unit on the battlefield within range 1 and height 1 of its current position. Then, if it is an enemy unit, roll 1 white defense die for each mini in the unit. The unit suffers 1 wound for each Dice Block.png and Dice BlockSurge.png result.

Fear and Dead Men 2 Darth Vader or Darth Vader (Operative) While Darth Vader uses Deflect, the attacker suffers 1 wound for each blank result, instead of each Dice BlockSurge.png result. When an enemy unit at range 1-2 and in line of sight of Darth Vader activates, Darth Vader gains 1 dodge token.
Darkness Descends 3 Darth Vader or Darth Vader (Operative) When Darth Vader is issued an order, he gains 2 surge tokens.

This card may be revealed at the start of the Deploy Units step. If it is, it must be selected during round 1. Darth Vader gains Infiltrate and Scout 1. and he must be deployed at the end of setup.

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