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Not to be confused with Command Upgrade cards.

Command Card Overview[]

For standard play, every army is required to have 7 selected Command Cards, to be secretly chosen to comprise the "Command Hand". At the beginning of each of the game's 6 rounds, each player plays one of the cards from this command hand. There are a variety of effects Command Cards can bring to each round, but their main function is to decide which player activates units first, and the specific order of select units each player will activate during the current round. While some Command Cards are neutral, others are restricted for use by specific Commander-Grade units in play.

Command card callout


Each Command Card displays its Priority with between 0-4 pips in the top left of each card, with fewer pips representing higher Priority. If both players play a card with the same priority, the player with the round counter rolls a red defense die: on a block result, he is the first player for the round; otherwise, his opponent has priority for the round.

If a card has a character image and name in the top right, it is restricted only to used by armies that also contain the named character; if no such field exists on the card, it can be used as long as the text of the card doesn't prohibit it. For example, if the command card says "Republic only", you can't use it in a non-Republic army. If it says "501st Legion only", not only can you not use it for any non-Republic army, but you can't use it in your Republic army unless it has been built for the specific requirements of the 501st Battle Force.

Building your Command Hand[]

Your command hand is made of cards that the player selects before the game starts. A command hand has 7 cards, and must include 2x One Pip cards, 2x Two Pip Cards, 2x Three Pip Cards, and 1x Four Pip Card (Standing Orders). If your army contains multiple characters with their own command cards, you will not be able to bring all of them in your command hand, and choosing which cards to bring and which to leave behind is a key strategic choice during the army-building process.

Command Cards by Pips and Faction[]

All items (168)

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