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After setup, a unit with the Bounty keyword chooses an enemy commander or enemy operative and marks that unit with a victory token. Place that token on the enemy unit's unit card.

After a unit with the Bounty keyword defeats an enemy unit with a victory token (typically by performing an attack against that unit which causes it to be defeated), the victory token moves to the unit with Bounty. Place that token on its unit card.

At the end of the game, if a player controls a unit that has the Bounty keyword and has at least 1 victory token due to defeating an enemy unit, and that unit has not been defeated itself, that player gains 1 victory token. A player gains 1 victory token in this way for each unit they control that meets these requirements.

  • A victory token is only transferred from a defeated enemy unit to a unit with the Bounty keyword if that victory token was placed on that enemy unit during setup due to the Bounty keyword.
» If a friendly unit with the Bounty keyword defeats an enemy unit that has the Bounty keyword and has a victory token due to defeating another unit, that token does not transfer from one unit to the other because it was not placed on that enemy unit during setup due to the Bounty keyword.
» If a friendly unit with the Bounty keyword defeats an enemy unit that has the Secret Mission keyword and has a victory token due to using the Secret Mission ability, that token does not transfer from one unit to the other because it was not placed on that enemy unit during setup due to the Bounty keyword.
  • If a unit with the Bounty keyword performs an attack and another unit with a victory token uses the Guardian X keyword and suffers wounds that cause it to be defeated, the victory token moves to the unit with Bounty.
  • If a unit with the Bounty keyword detonates a charge and that charge defeats an enemy unit with a victory token, the victory token moves to the unit with Bounty, if able.
  • If a unit with the Bounty keyword performs an attack against an enemy unit with a victory token, and that unit uses the Emergency Stims upgrade card, when the unit suffers the wounds on Emergency Stims at the end of that unit's next activation, if the unit is then defeated, the victory token moves to the unit with Bounty, if able.
  • If a unit with the Bounty keyword causes an enemy unit with a victory token to receive one or more poison tokens, when the unit suffers wounds due to those poison tokens at the end of its next activation, if the unit is then defeated, the victory token moves to the unit with Bounty, if able.
  • If a unit with the Bounty keyword performs an attack against an enemy unit that is transporting a unit with a victory token, and causes the transported unit with a victory token to be defeated, the victory token moves to the unit with Bounty, if able.
  • After setup, if both players have units with the Bounty keyword, the blue player places victory tokens first, then the red player places victory tokens.
  • When playing a game that uses scenario battle cards, such as those found in the Downed AT-ST expansion, unless otherwise stated, the Bounty keyword cannot be used.
» Scenario battle cards have a scenario icon in the top right corner of the card.


Related Topics: Defeated, Poison Tokens, Setup, Victory Tokens, Winning the Game

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