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The Payload objective card requires two bomb cart miniatures. A bomb cart mini consists of a repulsor pallet miniature affixed to a 50mm notched base with 1 to 2 bombs, or similarly sized minis, placed on top of the pallet. When playing a game with the Payload objective card, each player may supply their own bomb cart. Or, if one player has supplied both bomb carts, the other player should choose which of the two bomb carts is theirs to use for that game.

Each piece of terrain chosen while resolving the Payload objective card must be touching the battlefield directly.

Bomb cart miniature

Each bomb cart mini has the following special rules:

  • A bomb cart mini is not a unit and cannot gain tokens, suffer wounds, or be targeted by any effects that target units.
  • A bomb cart mini provides heavy cover to non-creature troopers, and no cover to creature troopers or vehicles.
  • All units, friendly and enemy, can move through bomb cart minis, but cannot end their movement overlapping a bomb cart mini’s base.
  • A bomb cart mini can move through all units, friendly and enemy, but cannot end its movement overlapping the base of another mini that cannot be displaced.
» A bomb cart mini can move through a group of friendly and enemy minis engaged in a melee, but cannot displace them.
  • A bomb cart mini’s final position can overlap a trooper mini’s base if that trooper mini can be displaced. Doing so displaces that trooper mini.
  • A bomb cart mini can move through another bomb cart mini, but cannot end its movement overlapping the other mini’s base.
  • A bomb cart mini can perform partial moves.
  • A bomb cart mini ignores the effects of difficult terrain.
  • A bomb cart mini can move through or over impassable terrain, so long as its final placement is legal. A bomb cart mini is treated as a unit when determining legal placement.


Related Topics: Displacement, Movement, Objective Cards