During the Activation Phase, each unit can perform actions.

  • When a unit is activated, it can perform two actions from the following list:
» Move
» Attack
» Aim
» Dodge
» Standby
» Recover
» Card Action
  • A unit cannot perform the same action more than once during its activation, except the move action, which can be performed multiple times.
  • If an ability is preceded by a card action (Card Action icon-2.png) icon, that ability is a card action.
» Each card action is a unique action; a unit can perform different card actions during its activation. However, a unit cannot perform the same card action more than once during its activation.
  • If an ability is preceded by a free card action (Card Action icon.png) icon, that ability is a free card action. Free card actions do not count against the two actions that a unit can perform during its activation.
» Each free card action is a unique action; a unit can perform different free card actions during its activation. However, a unit cannot perform the same free card action more than once during its activation.
  • Suppression and damage can reduce the number of actions a unit can perform during its activation.
  • Through the use of free actions, a unit can perform more than two actions.
  • If an effect provides a unit with a free action of a certain type, such as a free attack action, performing that free action does not count against that unit’s two actions per activation, but is considered an action for the purposes of game effects and therefore does not allow a unit to perform the same non-move action more than once during its activation.
For example, Darth Vader performs a move action, triggering his Relentless ability and allowing him to perform a free attack action. After this free attack action, Darth Vader still has one of his two actions remaining, but he cannot use this remaining action to perform another attack action.
  • If an effect provides a unit with a free action without specifying a type of action, that unit may perform any action that it could normally perform. Performing that free action does not count against that unit’s two actions per activation, but is considered an action for the purposes of game effects and therefore does not allow a unit to perform the same non-move action more than once during its activation.
  • During a unit’s activation, it is possible for it to perform multiple attacks through the use of command cards or other abilities. If an effect provides a unit with an attack during its activation, and that attack is not an action or free action, performing that attack does not count toward a unit’s limit of a single attack action per activation. It is not an action and therefore does not count against that unit’s two actions per activation and does not trigger abilities that occur after actions are performed.
For example, Han Solo performs an attack action. After completing the attack, his Gunslinger keyword allows him to perform an additional ranged attack. This additional attack is not an attack action, and therefore can be performed, even though Han Solo has already performed an attack action.
  • Card effects can allow units to gain aim, dodge, and standby tokens. If an effect specifically instructs a unit to gain an aim, dodge, or standby token, that effect is different than performing an aim, dodge, or standby action and therefore does not trigger abilities or effects that occur after aim, dodge, or standby actions are performed.


Related Topics: Activating Units, Activation Phase, Aim, Attack, Card Actions, Courage, Damaged, Dodge, Free Actions, Free Card Actions, Movement, Recover, Standby, Suppression

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